@startuml
sprite $check [48x48/16] {
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}


!define MATERIAL_CHECK(_alias) ENTITY(rectangle,black,check,_alias,MATERIAL CHECK)
!define MATERIAL_CHECK(_alias, _label) ENTITY(rectangle,black,check,_label, _alias,MATERIAL CHECK)
!define MATERIAL_CHECK(_alias, _label, _shape) ENTITY(_shape,black,check,_label, _alias,MATERIAL CHECK)
!define MATERIAL_CHECK(_alias, _label, _shape, _color) ENTITY(_shape,_color,check,_label, _alias,MATERIAL CHECK)
skinparam folderBackgroundColor<<MATERIAL CHECK>> White
@enduml